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Wesnoth Units database

Visible Spectrum

(image)

They intended to be called Invisible Spectres, but someone made a joke about their bold attire, and it stuck.


Special Notes:This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

Information

Advances from: Filcher
Advances to:
Cost: 50
HP: 56
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDVisible Spectrum
Abilities: skirmisher, concealment, distract

Attacks (damage - count)

(image)dagger
melee
6 - 4
blade
backstab
(image)sling
ranged
5 - 5
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%